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		<citationkey>GuimarãesMellVelh:2015:GeInGa</citationkey>
		<title>Geometry independent game encapsulation for non-Euclidean geometries</title>
		<format>On-line</format>
		<year>2015</year>
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		<author>Guimarães, Filipe Deó,</author>
		<author>Mello, Vinícius Moreira,</author>
		<author>Velho, Luiz,</author>
		<affiliation>Universidade Federal da Bahia - UFBA</affiliation>
		<affiliation>Universidade Federal da Bahia - UFBA</affiliation>
		<affiliation>Instituto de Matemática Pura e Aplicada - IMPA</affiliation>
		<editor>Rios, Ricardo Araujo,</editor>
		<editor>Paiva, Afonso,</editor>
		<e-mailaddress>filipedeo@gmail.com</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 28 (SIBGRAPI)</conferencename>
		<conferencelocation>Salvador, BA, Brazil</conferencelocation>
		<date>26-29 Aug. 2015</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Work in Progress</tertiarytype>
		<transferableflag>1</transferableflag>
		<keywords>non-Euclidean, game encapsulation, geometric mechanics, variational integrator.</keywords>
		<abstract>This project brings a ludic new approach to the presentation of non-Euclidean geometries by adapting classic games to these geometries. In addition, rethinks the gameplay possibilities enabled by the use of non-Euclidean geometries in a games design. Finally, it is presented a form of encapsulation that provides a simple adaptation between these geometries.</abstract>
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